package game.objects.staticObjects;

import engine.game.Manager;

public class Background_NightSky extends Background_Sky {

	private static final long serialVersionUID = 1L;
	
	public Background_NightSky(Manager m) {
		super(m);
		init(); 
	}	
	
	public void init(){
		super.init(); 
		this.texture(2048, 512, 0, 384);
	}
	

}
